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I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon ...
He loves action RPGs, including Phantom Blade Zero. Read his review here. I play an obscene amount of soulslikes and sweaty ...
Alex Co has been writing about games for 15 years and running, and is a huge fan of online shooters and anything horror related. Have you played the original Silent Hill 2 game when it was released ...
Boss fights have existed for almost as long as video games have. They serve various purposes: defeating them may be required for story progression, or perhaps they're optional, guarding rare loot. A ...
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