The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon ...
He loves action RPGs, including Phantom Blade Zero. Read his review here. I play an obscene amount of soulslikes and sweaty ...
RPGs have some of the greatest boss battles in video game history, and these ten stand out as the best and most challenging ...
Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
Boss fights have existed for almost as long as video games have. They serve various purposes: defeating them may be required for story progression, or perhaps they're optional, guarding rare loot. A ...