The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis, and a former developer of Outriders and Horizon ...
He loves action RPGs, including Phantom Blade Zero. Read his review here. I play an obscene amount of soulslikes and sweaty ...
Alex Co has been writing about games for 15 years and running, and is a huge fan of online shooters and anything horror related. Have you played the original Silent Hill 2 game when it was released ...
Boss fights have existed for almost as long as video games have. They serve various purposes: defeating them may be required for story progression, or perhaps they're optional, guarding rare loot. A ...