Generative AI processing is highly complex, such that doing it in a performant fashion requires mountains of parallel processing power. This is the reason everyone's buying up expensive ...
Image-generating AIs are typically trained on huge arrays of GPUs and require great wads of processing power to run. Meanwhile, [Nick Bild] has managed to get something similar running on a Commodore ...
I still remember using and playing games on the Commodore 64, but I never thought I'd see the day when the old-school PC was running generative AI to generate creative retro sprites. Check it out: ...
In this tremendously educational video, [Linus Åkesson] takes us through how he develops a synthesizer and a sequencer and editor for it on the Commodore 64, all in BASIC. While this sounds easy, ...
The 8-bit era of home computing was a far simpler time than the digital age we live in today. It was a world without online multiplayer, 3D accelerator chips or stereo sound, yet many claim that this ...
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Mike Dailly, head of ...
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