Since the days of “Oregon Trail,” educational games have teased at the possibility that learning in school can be freed from the doldrum of textbooks and tests. So if games are fun, and learning ...
No one questions that well-designed games can engage children, and a growing number of teachers are introducing them in their classrooms. But skeptics abound when it comes to games’ impact on learning ...
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA), in collaboration with GlassLab, today announced SimCityEDU is in development, an online educational community based on the ...
GlassLab and the National Aeronautics and Space Administration (NASA) collaborated recently on a Mars exploration game that teaches middle school students how to make an argument. Mars Generation One: ...
SimCity is coming to the classroom. The nonprofit GlassLab has released its first educational game based on Electronic Arts‘ SimCity city simulator, the genre-defining title that Will Wright first ...
Developers hoping to transform digital learning games from lightweight classroom fun to serious instructional tools could soon have access to powerful new technologies to help make that happen.
David Villarreal, a graduate student in Rochester Institute of Technology’s industrial design program, has been selected the recipient of this year’s GlassLab Design Fellowship—given annually to an ...
GlassLab Games, the studio behind SimCityEDU, launched Mars Generation One: Argubot Academy today, a game that teaches students argumentation and reasoned thinking. The studio also announced that it ...
For the first time, Corning Museum of Glass has invited students to perform in its GlassLab design session. Rochester Institute of Technology students Tom Zogas and Dan Ipp will take part in the ...