Until 2016 or so, VR was largely seen as a relic of the totally radical Cyberpunk craze of the 1990s. In 2025, VR still hasn't been widely adopted by the mainstream gaming audience, but it's ...
“From the scanlines of CRTs to AI-powered light guns, the evolution of gun-like peripherals has followed a rich lineage of patent-backed innovation.” When Duck Hunt landed in living rooms in 1984, it ...
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