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Beautiful Light Director Blames UE5 Struggles On "Bad Development Practice Rather Than Engine Flaw"
However, as stated by Newton's third law of motion, an action against a body invites a reaction of equal force but opposite direction. Developers working on Unreal Engine 5 are chipping in with their ...
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Unreal Engine 5 Makes Things Better for Developers, Not Players
UE5 Games Seem to Have Constant Problems Look at just about any major UE5 release so far, and chances are you'll see complaints about performance and system requirements. Stuttering, shader ...
Epic Games CEO Tim Sweeney says Unreal Engine 5 games launching with poor performance is due to developers not starting the ...
Tim Sweeney blames ongoing issues with games developed using UE5 on a lack of optimization for low-spec hardware early on in ...
“The primary reason why Unreal Engine 5-based games don’t run smoothly on certain PC s or GPUs is the development process,” Sweeney explained (via machine translation). “Many developers develop games ...
More specifically, he suggested that one particular problem is the choice of PC platform used in the formative stages of a ...
CD Projekt has expanded its game dev headcount by nearly 10% as it continues simultaneously creating multiple projects at once, including The Witcher 4.
Epic CEO Time Sweeney has blamed developers for issues with games made in Unreal Engine 5, stating the "main cause is the order of development".
Wuchang: Fallen Feathers has launched to 114,000+ concurrent players on Steam, making it one of the biggest launches for a non-FromSoftware Soulslike game yet.
Epic Games CEO Tim Sweeney in a media roundtable interview during the latest Unreal Fest event in Seoul, [...] ...
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