Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a ...
As you traverse each generated landscape, the world will open up around you. Towering ruins, forgotten caverns, and strange landmarks await off the beaten path, with small glimmers of history hinted ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Fixed a crash when the game received a bad packet from a server, or ran out of memory while reading from it. You now see the "Failed to connect to server" screen instead. World generation uses fewer ...
It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the ...
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a ...
A huge thank you to PrestonR88 for the fixes, features, and polish they’ve brought to this update. Your community contributions make Hytale better for everyone!
An opt-in early preview of the new asset editor is now available! We are still building the foundations of the future asset editor. Certain features are missing and you may run into bugs. As such, you ...
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