This is an implementation of a base64 stream encoding/decoding library in C99 with SIMD (AVX2, AVX512, NEON, AArch64/NEON, SSSE3, SSE4.1, SSE4.2, AVX) and OpenMP acceleration. It also contains wrapper ...
Former ITU-T H.621 renumbered as ITU-T Y.4405 on 2016-02-05 without further modification and without being republished. In force ...
April 9, 2015 - PALO ALTO, Calif. - Vanguard Video, the leading provider of high performing H.264 and H.265 compression technology for OEMs, announced the availability of its NEW 64-bit optimized ...
If you've ever gone down the rabbit hole of buying new wireless earbuds or comparing smartphones, you've likely stumbled across phrases like "supports LDAC," "features aptX Adaptive," or "compatible ...
The market for audio applications and devices has significantly grown over the last couple of years. Applications such as smart speakers, Bluetooth speakers, smartphones, and voice-controlled ...
H.267 should be finalized between July and October 2028. If history holds, this means H.267 won’t see meaningful deployment until 2034–2036, long after I hang up my keyboard. Here's a brief ...
4 VoIP Codecs to Try If G.711 Won’t Give You Clear Calls Your email has been sent Discover the best VoIP codecs beyond G.711 for clear calls. Learn about G.722, Opus, G.729, and AMR-WB to optimize ...
Abstract: We have developed an H.264/MPEG-4 dual video codec IP for mobile applications such as digital still cameras (DSCs), digital video cameras (DVCs), and mobile phones. The codec is capable of ...
Parth is a technology analyst and writer specializing in the comprehensive review and feature exploration of the Android ecosystem. His work is distinguished by its meticulous focus on flagship ...
2. Avoid Pop noise when toggle output sampling rate for ALC260. 3. Restore the original timer resolution first before check the original system timer resolution.
I've been playing video games almost my entire life, with a particular preference for RPGs, Strategy Games, and 3D Platformers. When I'm not writing or gaming, I usually work on my own game projects ...
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